‘Diversity’ Game Design Jam

In its fourth year, the University of Portsmouth Game Design Jam continues to be a high point of the year for the Advanced Games Research Group. This year the Game Design Jam gave budding designers an opportunity to create a game pitch on the theme of ‘Diversity’ with entrants inspired by an article of their choice in the Huffington Post’s Diversity page.

The winning submissions included catwalk modelling, interacting with an elderly Mongolian mystic and exploring diversity in a virtual town.

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Matthew White receiving his award from game design lecturer Dr Mark Eyles.

This year’s game design awards went to Matthew Whitby (We’re All Human – Best Game Design Award), Matthew White (Model Designer – Most Commercially Viable Award) and Joshua Elkington (Bolormaa – Pilbeam ‘Most Inspired Interpretation’ Award).

Awards were presented by game developer Jagex’s Simon Miles (Senior Talent Acquisition Manager) at the end of an afternoon of game industry talks.

Dr Mark Eyles said, “This year’s Game Design Jam was particularly challenging with students having to engage with real world issues around diversity. Great to see such an enthusiastic response from our students.”

Dr Peter Howell commented, “This is an excellent activity for game design students to get involved with to put all of their learning into practice. This year’s students did an excellent job of interpreting the theme of ‘diversity’ in entertaining, thought-provoking pitches”.

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