Placement year game featured in Kotaku’s Top 51 British 2016 Games

 A group of UoP BSc (Hons) Computer Games Technology and BSc (Hons) Computer Animation students have been featured in Kotaku’s Top 51 British Games to Look Out For in 2016 after creating the computer game No Trace.

No Trace is a stylised top down action stealth game set in the near future. Meticulously plan your approach and assassinate the target without detection or go in all guns blazing with precision gun-play. Infiltrate, kill, vanish. How you complete the mission is up to you, agent.

Study your target’s profile, observe them and case the environment. Discover weaknesses that can be exploited such as, habits and behavioral patterns, using many creative and inventive ways to approach and assassinate your target.

Explore how each assassination chips away at Agent Sonder’s psyche and reveals the the emotional toll of being a trained assassin.”

Students involved:

  • Luke Amer (BSc (Hons) Computer Games Technology) – Lead Programmer & Designer
  • Robert Webb (BSc (Hons) Computer Games Technology) – Programmer
  • Ryan Palmer (BSc (Hons) Computer Games Technology) – Programmer & Designer
  • George Phillips (BSc (Hons) Computer Animation) – Lead Artist & Level Designer
  • Paul Power (BSc (Hons) Computer Animation) – 2D/3D Artist & Audio
  • Lewis Banks (BSc (Hons) Computer Games Technology) – 3D Artist

Lead Programmer, Luke Amer, commented on the experience “It’s been a interesting few weeks for us. We created a Steam Greenlight concept page to gauge interest in the game, and received overwhelming support from the community. Our level concepts were then featured on the Polycount.com homepage. Finally we were featured in Kotaku’s ’51 British Games to Look Out For in 2016′ list, among the likes of big budget games such as ‘No Man’s Sky’, ‘Fable Legends’ & ‘Crackdown 3’. We’ve also received major industry contact, that we’re really excited about, and will announce soon. All the coverage and support, has really boosted motivation within the team, and we can’t wait to share more about the game in the near future.”

If you’re interested in keeping up-to-date with our progress, you can follow us at Twitter.com/SqrMountain, Facebook.com/SqrMountain & Square-Mountain.com

 

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